Consumer-Grade 3D Capture Reaches a New Inflection Point with SHARE C1

KOWLOON, HK – 07/11/2025 – (SeaPRwire) – Industry watchers say the spatial imaging category is now undergoing the same shift that the digital camera industry experienced in the early 2000s: moving from specialized hardware toward frictionless consumer portability. That trend is accelerating in 2025 as 3D workflows make the jump from industrial surveying into everyday creative production.

Reflecting this moment, SHARE3DCAM — known for spatial cameras and spatial-intelligence workflows — has introduced the SHARE C1, a LiDAR-powered device positioned as a personal spatial camera for creators. The form factor is compact, with the company promoting the unit as a “go-anywhere” capture tool designed for the growing cohort of users building 3D assets for VR experiences, game environments, immersive media, architecture, renovation, and interactive spatial design.

The C1 aims to collapse three traditionally separate capabilities — long-range fidelity, photorealistic color capture, and precise spatial scanning — into a single portable workflow that can digitize environments within minutes.

A key differentiator is the device’s end-to-end handling of data. C1 ships with SHARE PointClouds Studio, a workstation-grade processing environment that prepares scans for production pipelines. Exports include standard formats such as LAS, PLY, and PCD, with support for Gaussian Splatting on the roadmap. Users can additionally route scans through third-party tools to output additional formats, supported with publisher-provided workflow guides.

Efficiency and mobility are emphasized. The C1 offers approximately three hours of battery life, and a magnetic smartphone clip with mobile live preview ensures that users can verify scene coverage before leaving the location — a common operational bottleneck for 3D capture teams.

SHARE founder Enzo Fan said the goal is to redefine what a spatial camera can be: “You shouldn’t need to settle for a flat photograph when you want to preserve a physical space,” he noted. “A spatial camera should work like a camera — but capture the dimensionality, emotion, and information of the real world.”

Analysts say this aligns with a broader pivot toward hybrid physical-to-digital content production, where individuals and small teams increasingly expect to generate usable 3D world assets without industrial equipment.

SHARE C1 is currently available via Kickstarter, with early-access pricing tiers, bundles, and lifetime access to extended software functionality.